A few years ago, I got in on Civil War Advanced Tobruk System' the idea of adding in material on the American Civil War seemed pretty interesting. And Critical Hit has put out CWATS version 3.0; this time as a module of the main 2014 rulebook.
I plan on getting other Advanced Tobruk System material; my only other material from this was the original ATS title and its module: Wavell's 10,000.
I have the idea that not many people have taken up the Civil War material from ATS, and by having 3 iterations of the rulesets, I fully realise that this makes me a version of a unicorn.
Each individual basic infantry/cavalry unit is 20-25 men. However the units are not intended to be functioning, efficiently, independently. Functioning = fire combat, as well as movement. Much of this is governed by the command control system, which is what might be expected from the period.
In the meantime, I am looking at either going next to the First World War, or some Second World War topics. I mean, it is Advanced Tobruk, so at some point I really want to get into some armoured warfare. I don't have the room to set up fully and do the really big scenarios in anything -but I look at these as the 'system' angle, meaning this is something that with a little bit of imagination, it should always be possible to set up some scenarios.
I hope to get things together so as to set up a little bit of movement and combat, so I get the hang of the combat system in action.
I have a fair selection of grand tactical material; have done a fair bit in the digital world, but some of the earliest material I have had was following my brother's Kernstown issue of S&T, which led me to get Terrible Swift Sword. I have most of GBACW series; I have Clash of Arms' 4x titles in their La Bataille series on Waterloo (sort of a superquad), Wellington's Victory, Quatre Bras. And then there is the HPS/JTS/WDS material; I guess what that means is that conceptually I think I get what CWATS is trying to do.
At the same time, another early title I had had was the original Squad Leaders series and their 4 modules. I did get some ASL as well (a lot actually, but I gave up on it over 20 years ago. I might get the rulebook again). I had the original Tobruk as published by Avalon Hill - point being, I also have an idea of what ATS is about (to a degree) ... meaning I understand it is different from the original in a lot of ways; I get that Critical Hit is a business selling bespoke material - a LOT of it, and I really respect that. I look forward to getting into things even more.
And simultaneously, I am looking at reworking some HPS/JTS/WDS material for myself; I have an idea of the difference between engine, and scenario design, and want to see where it can go. Oh I don't really plan on doing anything with it apart from seeing if I can do it, and what it looks like.



