As it happens, I worked on ... orchards, of all things. I did some work with the buildings, chateaux, village graphics.
Using screenshots, I worked on better alignment in hexes, and opted to go with a simplified orchard look. I also used colour fill -and that worked out pretty well.
I did some brief experimenting with drop shadows, to get some transparency layer work in. That worked, but I decided it was a little out of context, considering it was a top down map, and shadows shouldn't be a factor. However, from a technical standpoint, it worked - but it only worked using a specific process. Drop shadows are really only one way to use this feature- so I am thinking of opacity - probably on the river banks to start with, and see how that goes - not at the point where I am going to try it, but it is in the back of my mind; it might also be an answer for some really ugly mid level 2D wooden fence hexsides.
For the urban, buildings, and chateaux hexes, it will involve alignment within hexes, probably density adjustments, and trialing the most effective colour combinations.
However, since I had some draft map graphics for Panzer Campaigns sitting around, and a relatively new (new to me, at least) Poland '39 title, I decided to plug in the 2D graphics that I had done to have a look.
I wanted to do this for awhile, as I recalled the stock graphics always seemed a little too water-heavy for the look for swamp/marsh hexes, and wanted to see what the version I was using looked like. I never really was sold on this being a really good idea for a title on the entire campaign, only insofar as--- it is a LOT of units to manager in a battalion level title. I remember my first Panzer Campaigns title; it was early 2000's, maybe very late 1990's, and I'd gotten a title from a reseller (probably Chips n' Bits or something like that) ... I'd played the Campaign Series from Talonsoft, and it looked similar (ok lacking unit size markings on counters ended up giving the wrong impression of the look and feel; the map had nearly identical 8 bit graphics). And... I got totally overwhelmed - it wasn't even funny. It was, however, Kharkov '42. I only really 'got' the series, once I dove into Normandy '44 which was very similar to the Avalon Hill game, The Longest Day (which I had played a lot).
I've got a couple of Poland games, but those are at the divisional scale, so I mean battalion level, still strikes me as ambitious; however it did get published... so felt like a reasonable fit.






